Research & Discovery

Research that uncovers what actually matters - with patients, clinicians, and everyone in between.

The perspective
Most healthtech projects start with assumptions. Someone in a room decides what patients need, what clinicians want, or what the market is missing and the first time those assumptions get tested is after the money's been spent. That's backwards.

Good research doesn't just validate ideas. It reshapes them. It closes the gap between what a team believes to be true and what's actually happening on the ground - in wards, in waiting rooms, in the daily routines that no one thought to ask about. The kind of insight you can't get from a desk or a dataset.

We work directly with the people who'll use, commission, and live with whatever gets built. Not as a box-ticking exercise, but because the difference between a product that gets adopted and one that gets shelved almost always lives in a conversation someone didn't think to have.
what this looks like

Where great ideas meet reality

Lived experience research

Working directly with people to understand the reality of a condition, a service, or a gap, not what the system thinks the experience is, but what it actually feels like.

Co-design with patients & public

Bringing the people who'll use the product into the room where it's shaped. Not at the end for feedback but right at the start, when there's still something to change.

Clinical and frontline insight

Spending time with the clinicians, nurses, and support staff who'll interact with whatever gets built; understanding the pressures, the shortcuts, and the things that never make it into a specification.

Stakeholder & system mapping

Working out who commissions, who influences, who blocks, and who champions, because in health, the path from idea to adoption is rarely straightforward.

Evidence & policy review

Grounding the work in what's already known - clinical evidence, NICE guidelines, existing research, and the policy landscape that will shape what's possible.

Needs assessment & prioritisation

Turning broad insight into focused decisions - what matters most, to whom, and where the work will have the most meaningful impact.

featured
case study

Prototyping a wearable with the people who'd actually use it

challenge
A medtech startup developing a needle-free wearable drug delivery device came to us at a critical stage. The concept was ambitious - a non-invasive alternative to traditional insulin delivery for people living with diabetes. But before committing to tooling, manufacturing, and full development, they needed to understand how real users would respond to different design directions.

The question wasn't just "does this work?" - it was "which version of this works best, and why?"
approach
We worked across five design archetypes, each representing a different balance of form, function, and technological complexity - from purely mechanical operation through to smart-enabled devices with digital interfaces.

Starting with industrial design sketches, we explored ergonomics, wearability, and interaction models - how the device would sit on the body, how users would engage with it, and where friction might occur. From there, we developed detailed CAD models for each archetype, refining geometry, button placement, and surface treatment.

Each design was then 3D printed at 1:1 scale using materials selected to approximate the weight and feel of a production device. We incorporated functional elements - tactile buttons, moving parts, and adhesive - so participants could experience something close to reality, not just a static model.
study
We conducted in-person usability sessions with participants living with diabetes - the people who would actually wear this device day to day. Each session explored:

Wearability and comfort - how the device felt on the body across different placements and durations
Interaction and usability - how intuitive each archetype was to operate, from first glance to repeated use
Design perception - emotional response, trust, and willingness to adopt
Supporting materials - packaging, instructions, and onboarding experience

Sessions were structured to capture both behavioural observation and direct feedback, giving the team quantitative comparison across archetypes alongside rich qualitative insight into user needs and concerns.
outcome
The research gave the startup clear, evidence-based direction on which archetype to pursue - and why. Design decisions that had been debated internally were resolved by real user response. Assumptions about feature complexity and smart-tech appetite were tested and, in some cases, overturned.

Most importantly, the team moved into the next phase of development with confidence - knowing the direction they'd chosen was grounded in how people actually responded, not how stakeholders imagined they would.
results
5
Archetypes
12
Participants
accepting engagements
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Projects typically start from £5,000.
Got something in mind? Let's talk it through.